Thursday, 5 February 2026

Progress Update

I thought I should write frequent progress updates as the year goes on, especially now that January has finished.

However as it is still early in February I haven't really done anything of note yet, so this is a progress update to say there is no progress yet, but there will be soon!

I guess the one thing I can share is a possible chapter summary for the cyberpunk detective game, with a few notes for what it should be like if possible.

01 Cover

02 Foreword - version number, author etc., Fudge references, how to turn off layers (if I use them)

03 Contents

04 Introduction - this should all be on a few pages, maybe four at the most

Simple city background

Map?

Simple mechanics explanation

A player should be to read this, take a pregen and get playing straight away

05 Character creation

Checklist

Archetypes

06 Mechanics - more detailed explanations and rules

Core concept

Combat and injuries

07 GM section

How to run the game, more detailed setting information

08 City wide

Locations

People

Factions

09 Areas

Locations

People

Factions

11 NPCs

12 Random tables

13 Sample/introductory adventure

14 Summaries - character generation, mechanics, combat etc.

15 Pre-generated characters

16 Sheets appendix

Character sheet

17 Index

18 Open Gaming Licence

19 Back cover

 

Wednesday, 21 January 2026

Projects

So, my Year of Fudge is primarily to advance the writing and design on my own games. So while I have other ideas for Fudge based blogging, I really want to delve in to my design goals and ideas, first I feel I should reveal my overall plans.

I have two ideas worked up to a fairly advanced planning status, so what are they:

Near-future police procedural

Blade Runner is one of my favourite science fiction 'franchises', giving birth to many inspired video games, anime and TV series. The blend of near-future and police procedural has always been irresistible to me.

RPGs haven't had a good run of police procedurals, despite the proliferation of this genre on many other forms of entertainment. There is a preconception that mysteries are hard, or boring, but I feel there is a change taking place and an exploration of areas that have previously been ignored.

Swashbuckling

So originally this was going to be a swashbuckling horror game. A blend of sword fighting heroes versus cults, demonologists and 'things beyond the veil'.

Now I'm starting to change my mind, and planning on making something like a Ruritanian Romance. Mine won't be set in or around the 18/19th Century as the originating Prisoner of Zenda was, but more 17th Century, so closer to The Three Musketeers.

So that is everything on a very broad brush scale.

I feel I should also add that January is a terrible time of year for me. My workload is considerably heavier this time of year than at any other time, I would estimate that it is around 20-25% of my annual workload in one month and requires considerable over time to accomplish, easily 60-90 hours a week including over the weekend. For that reason the start of the year always feels like February, so I don't expect to make any headway until then.

Sunday, 11 January 2026

The Year of Fudge

So, what is the Year of Fudge?

Really it is my Year of Fudge. I have plans for producing two Fudge-based games, and intend to immerse myself completely in Fudge for the whole year.

That means no new games (unless they happen to be Fudge related)

Only playing (or playtesting) Fudge

And only blogging about Fudge!

So, what can you expect from this blog over the next 12 months (and who knows if it goes well hopefully longer).

Updates on my games as I make progress (or not!)

Details of any games I play (probably too many of these as I concetrate on my own, but you never know)

Highlighting Fudge resources, many now on the Wayback Machine

Looking at other Fudge games

Possibly interviewing other Fudge developers and gamers

 Maybe some bits about me and my history with gaming and Fudge

 

So hopefully that's interesting enough for people, and of course if there is anything you'd like too see, then let me know in the comments, or anywhere Fudge is discussed as I'm pretty much everywhere Fudge related.

Until next time 

 

Tuesday, 6 January 2026

Fudge is back!

OK, so the title may be a little over blown, but I'd like to restart this blog (seemingly a dying breed) as I have some Fudge projects I'd love to produce.

This is really just a service resumed post, I'll detail things in later posts and my history with gaming and Fudge soon.

I hope you sign up so you get notified of new posts, and do take the opportunity to make comments if you can. It would be nice to know this blog will be read, and I can answer any questions or rearrange or create posts in response.

So until next time, keep gaming.