So, my Year of Fudge is primarily to advance the writing and design on my own games. So while I have other ideas for Fudge based blogging, I really want to delve in to my design goals and ideas, first I feel I should reveal my overall plans.
I have two ideas worked up to a fairly advanced planning status, so what are they:
Near-future police procedural
Blade Runner is one of my favourite science fiction 'franchises', giving birth to many inspired video games, anime and TV series. The blend of near-future and police procedural has always been irresistible to me.
RPGs haven't had a good run of police procedurals, despite the proliferation of this genre on many other forms of entertainment. There is a preconception that mysteries are hard, or boring, but I feel there is a change taking place and an exploration of areas that have previously been ignored.
Swashbuckling
So originally this was going to be a swashbuckling horror game. A blend of sword fighting heroes versus cults, demonologists and 'things beyond the veil'.
Now I'm starting to change my mind, and planning on making something like a Ruritanian Romance. Mine won't be set in or around the 18/19th Century as the originating Prisoner of Zenda was, but more 17th Century, so closer to The Three Musketeers.
So that is everything on a very broad brush scale.
I feel I should also add that January is a terrible time of year for me. My workload is considerably heavier this time of year than at any other time, I would estimate that it is around 20-25% of my annual workload in one month and requires considerable over time to accomplish, easily 60-90 hours a week including over the weekend. For that reason the start of the year always feels like February, so I don't expect to make any headway until then.
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