OK, so this is running a little late, due to my youngest being back over Easter and a bout of severe dizzyness.
Work continues on my games (more on that in a bit), although there is not much to show for it.
I have written the character creation section for the games, and currently trying to explain and pare back the combat rules.
As you can see from my last post, I have finished the Character Sheet for my Android Crime Unit game, which will probably form the basic design for my other game ideas.
So I mentioned games, and that's because I haven't been able to think about anything else than espionage games and influences for the last month or so. This means I have begun putting stuff together to write that rather than continue with ACU for now.
Thankfully both games share pretty much the same mechanics so anything I write for one mechanically will be good for the other. Where things will be different is in adventure structure advice and random tables. I really want my games to be the ultimate in pick and play (assuming you have Fudge dice to hand of course), so random tables will form quite a large part of the overall package, and they can be ignored or used as springboards for the times when the GM has the muse.
I anticipate things progressing well, and am aiming for the mechanics to be finalised by the end of the month - well, that's the aim anyway!